Roadmap

What the public server pages grow into next.

This page keeps planned improvements separate from the live server list: completed live status, connection cards, and announcements while admin systems stay private.

📡

Live status Done

The game servers page now publishes sanitized live status: online/offline, player counts, and last checked time.

Done: visitors can see whether each server is online or offline.
Done: public player counts refresh from the JSON feed without exposing internal APIs.
Done: the server summary shows the feed's last checked timestamp.
🔗

Connection cards Done

The game servers page now has one public-safe connection card per server, including copyable public address, status, and player count.

Done: one card renders for each public server from the JSON feed.
Done: cards publish only public host/game port, status, and player count.
Done: LAN addresses, management ports, credentials, and admin URLs stay out of the public page.
📣

Announcements Done

The public site now has a lightweight announcements page plus a latest-news area on the game server page.

Done: maintenance notes, wipe notices, events, and server changes have a dedicated public page.
Done: the game server page shows recent announcements without exposing admin systems.
Done: announcements link back to relevant public server cards such as PalZag and the main server list.